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1. PvE fatigue: Phoebe for PvE - in Player Features and Ideas Discussion [original thread]
Teckos Pech wrote: Gevlon Goblin wrote: Teckos Pech wrote: When it comes to making ISK Eve has always been a boring grindfest. Time for a change then! This wont change that though, it just limits the boring grindfest and frustrates p...
- by Nariya Kentaya - at 2015.05.05 23:08:40
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2. new contract type... - in Player Features and Ideas Discussion [original thread]
ShahFluffers wrote: Already existed. It was called a "Loan Contract" and they worked almost exactly the way you describe (put down collateral, get item for certain period of days). It was removed because... - it was rarely used for it's inten...
- by Nariya Kentaya - at 2015.04.27 04:49:32
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3. How to make mining more involved! - in Player Features and Ideas Discussion [original thread]
so, basically, anyone who isnt available to have their face focused on just one screen doing the same repetitive task thousands of times a day should just not log on to EVE at all? Sorry, but I have a day job. "minigames" stop being games when yo...
- by Nariya Kentaya - at 2015.04.27 04:27:06
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4. Anomalies rebalance - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: Anoms need to go as the primary income generator in null space, they just don't work. well only 2 ways to do that is to remove NPC-generated money in null altogether, and instead focus its economy on bringing ISK generated in h...
- by Nariya Kentaya - at 2015.04.26 09:38:15
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5. [QOL]Skill training queue - in Player Features and Ideas Discussion [original thread]
Mario Putzo wrote: While the unlimited time in the queue is awesome. Could we get a display of the number of skills in the queue against the cap? Example X/50 yeah, if your going to put in a cap, at least stating somewhere how much is alre...
- by Nariya Kentaya - at 2015.04.26 06:59:11
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6. Can I entosis an inactive pos? - in Player Features and Ideas Discussion [original thread]
no, if onyl because IMO in ANY scenario, destruction should be easier than capture, but disincentived by cost/labor/time, if only so markets still exist for things because not every fight ends with 0 base infrastructure lost
- by Nariya Kentaya - at 2015.04.26 06:56:46
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7. Lets talk about logi. The inquisitor lost its missile bonus and rots... - in Player Features and Ideas Discussion [original thread]
13kr1d1 wrote: Nariya Kentaya wrote: 13kr1d1 wrote: In hangars. Lets face it, no one takes logi frigs because they're so fragile and don't actually do a lot. They're moderately useless in small gang pvp because things are over too quick...
- by Nariya Kentaya - at 2015.04.26 06:52:44
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8. Lets talk about logi. The inquisitor lost its missile bonus and rots... - in Player Features and Ideas Discussion [original thread]
Kaarous Aldurald wrote: baltec1 wrote: OP should look up Harpy Fleet. You should rename that to Happy Feet, please, I beg you. yes, DO EEEEET
- by Nariya Kentaya - at 2015.04.26 04:33:30
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9. Lets talk about logi. The inquisitor lost its missile bonus and rots... - in Player Features and Ideas Discussion [original thread]
13kr1d1 wrote: In hangars. Lets face it, no one takes logi frigs because they're so fragile and don't actually do a lot. They're moderately useless in small gang pvp because things are over too quickly for their small bonuses to have an effec...
- by Nariya Kentaya - at 2015.04.26 03:23:49
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10. Out of game Items designed by vendors should also beavailable in gam... - in Player Features and Ideas Discussion [original thread]
Cade Windstalker wrote: Anhenka wrote: Given how much trouble CCP had with just dealing with alliance logo's and potential copyright issues, I'm 99.9% sure that the legal team would rather stick a fork in an electrical socket than get involv...
- by Nariya Kentaya - at 2015.04.24 23:56:25
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11. Attracting more players (Stand alone character creation) - in Player Features and Ideas Discussion [original thread]
Zan Shiro wrote: Nariya Kentaya wrote: Seraph IX Basarab wrote: ShahFluffers wrote: Wouldn't this kinda fall into the area of "creating false expectations" and "false marketing" ? I mean... you can tinker with the character creator al...
- by Nariya Kentaya - at 2015.04.24 23:53:50
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12. Attracting more players (Stand alone character creation) - in Player Features and Ideas Discussion [original thread]
Seraph IX Basarab wrote: ShahFluffers wrote: Wouldn't this kinda fall into the area of "creating false expectations" and "false marketing" ? I mean... you can tinker with the character creator all you want... but after subscribing to the ...
- by Nariya Kentaya - at 2015.04.21 03:53:54
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13. Out of game Items designed by vendors should also beavailable in gam... - in Player Features and Ideas Discussion [original thread]
Zeke Cooper wrote: I think that out of game Items designed by vendors such as "Muster Brand" should also be available in game. For instance if I were to buy a Bombardier Jacket in real life it would be really cool if it came with an Eve Redeem...
- by Nariya Kentaya - at 2015.04.21 03:51:08
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14. Improved disruption mechanic - in Player Features and Ideas Discussion [original thread]
Ncc 1709 wrote: At present, gangs of ceptors can point someone, and run if their backup arrives before they kill their target. what I propose is that when you disrupt or scramble someone, that you cannot warp until the modual deactivates. so...
- by Nariya Kentaya - at 2015.04.15 16:13:02
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15. How come CCP hasn't simply isolated minerals? - in Player Features and Ideas Discussion [original thread]
13kr1d1 wrote: Hahaha, excellent. Exactly, he's not thinking about it. With no equal demand on both sides, null will have all the bargaining power. Then what happens? Do null groups get to hold hisec hostage for all the money possible, when hi...
- by Nariya Kentaya - at 2015.04.15 16:03:32
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16. CCP: Check your engine for inefficient distance/trig conditions - in Player Features and Ideas Discussion [original thread]
Leto Aramaus wrote: I'm all for checking for any code inefficiencies, always looking for ways to improve. For sure. But, -1 to the drone clouds idea. Sure it may reduce load on servers, but it's at the expense of functionality and gameplay...
- by Nariya Kentaya - at 2015.04.14 18:34:09
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17. How come CCP hasn't simply isolated minerals? - in Player Features and Ideas Discussion [original thread]
Anhenka wrote: Herateis wrote: Wouldnt reducing jumps to 5LY simply make a supply chain out of jump freighters instead of a single one for a trip? So Jump distance is reduced, hand off cargo to another to keep going with it. If we pretend...
- by Nariya Kentaya - at 2015.04.14 18:28:35
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18. How come CCP hasn't simply isolated minerals? - in Player Features and Ideas Discussion [original thread]
elitatwo wrote: Anhenka wrote: ...JK. Feythbolis is totally ******. So is Period Basis, Paragon Soul, Esoteria, Impass, Omnist, Tenerferis, Wicked Creek, Detorid, Insmother, The Spire, Outer Passage, Malpais, Perrigen Falls, Oasa, and the C...
- by Nariya Kentaya - at 2015.04.14 18:27:14
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19. Is Cap Chaining Overly Harmful to Small Roams? - in Player Features and Ideas Discussion [original thread]
Quintessen wrote: Nasar Vyron wrote: Tactic: Neuts/vamps and bomb equivalent Counter: Cap tranfers Counter's Counter: ECM, damps, alpha CCC: counter ECM, damps, range, warp away Everything is working as intended. Some aspects of this game ...
- by Nariya Kentaya - at 2015.04.02 22:57:42
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20. New Mining Gameplay Prototypes - in Player Features and Ideas Discussion [original thread]
Dyexz wrote: One way to approach this could be in a way similar to how they changed exploration, I'm revering to the added mini-game to Data and Relic sites, maybe they could work out some sort of mining "mini-game" which would also eliminate m...
- by Nariya Kentaya - at 2015.04.02 20:21:47
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